Immaterial
My university capstone project where I led a group of 16 students that included programmers, artists, voice actors and writers. Immaterial is a VR puzzle game for the HTC Vive made in the Unreal Engine that introduces physical space into the game space. An example of this is a puzzle where the player must leave one of their controllers on the floor to hold down a pressure plate while interacting with the rest of the room. The exploration of the physical game space won Immaterial the UCSC Sammy Award for Innovation.